Title:      Grayscale Slippy
Version:    v.1.4
System:     TI-83(+) ION / MirageOS
Released:   Thursday, 22nd june 2006

Contact
--=============================================--
1- With email: kvince83@gmail.com
2- With MSN:   vincent@wateringelaan.demon.nl

Please visit the Maxcoderz Site
http://www.maxcoderz.org
--=============================================--

I. Installation (easy as 1,2,3)

1) Make sure you have ION installed on your calculator
2) Send SLIP.83P to your TI-83  (.8XP -> 83+)
3) Run A, then select "Slippy" and hit enter


II. Controls

	Game...
	[DIRECTION KEYS]  - Move Slippy
	[CLEAR]	    - Reset Level
	[MODE]		    - Quit

III. Special Thanks to (in no particular order):
	Duck		  - For making the GPP.	
	Kozak		  - Giving me advice with the compression.
	Dwedit		  - Writing z80disassembler so I could get the last few levels :)
	MadSkillz	  - For making that awesome titlescreen :D
	Jim E		  - For updating the GPP (to RGP) and getting stuck on lvl 8!
	All the guys at maxcoderz who reported a bug (hehe... sorry, but the list would grow to big)

       
IV. Features
- All levels of the orignal game.
- All the 'old' game elements
- Autosave & Levelselection
- Full Grayscale
- Beautifull Titlescreen

V. Source Information
The complete source is included in the "LateNite Project"-folder. You can open it using LateNite. 
If you don't have LateNite, you should check it out. You can download a beta from our forums 
(http://maxcoderz.org).

Note that the project was made prior to v.1.0.6.0. This means that it will compile in the new version,
but will not start the debugger as it should.

I want to mention that I was too bored to clean up the code, so it's kind of a mess. A nice addition
is that all sprites and levels are made with EarlyMorning, which can be easily edited and you can
even add new levels and recompile it. 

If you have any questions, feel free to ask them on the forum or mail me :).

VI. Version History
- Full Release 1.4 - "Special Jim"-release
	*Fixed more map bugs
	*Size"7274 Bytes
	*Released: 22nd June 2006
- Full Release 1.3 - "Making levels is fun"-release
 	*Fixed map bugs
 	*Size: 7285 Bytes
 	*Released: 17th June 2006
- Full Release 1.2 - "No more cheating"-release
 	*Fixed "cheat"-bug
 	*MirageOS icon
 	*New RGP for better 84+SE compatibility.
 	*Size: 7288 Bytes
 	*Released: 17th June 2006
- Full Release 1.1 - "Going for Revolution"
	*Update grayscale from GPP to RGP
	*Fixed 83+ bug
	*Size: 7286 Bytes
	*Released: 10th June 2006
- Full Release 1.0 - "Yay, I'm done!"
	*All 25 levels of the original game
	*Titlescreen & Menu
	*Size: 7544 Bytes
	*Released: 10th June 2006
- Beta 1.6 - "Saving the Day"-release
	*Levelselection
  	*Auto-save of the progress
	*Size: 4638 Bytes
	*Released: 02nd November 2005
- Beta 1.5 - "Don't JP away from a call"-release
 	*Fixed the level end bug.
 	*Changed the title of the program.
	*Size: 4638 Bytes
	*Released: 02nd November 2005
- Beta 1.4 - "OMG! It's alive!"-release
	*Resized the level size, so it can support all the old
	 slippy levels! Levels are now bigger.
	*Slippy can now 'transport' from one side to the another, if 
	 nothing blocks slippy.
	*Clear Button is now used for reseting the level.
	*Iceblocks will be 'ereased' when moved 'out of ' the level.
	*Quit the game with Mode! Yay \o/
	*Size: 4359 Bytes
	*Released: 30th Oktober 2005
- Beta 1.3
	*Fixed a minor bug causing the icecube to go through
	 the walls (was the same as for slippy in 1.2)
	*Compressed the levels. Levels are now 60%-70% percent
	 smaller.
	*Size: 3754 Bytes
	*Released: 11th April 2004
- Beta 1.2:
	*Fixed a minor bug causing slippy to go through the 
	 bottom wall.
	*Size: 3920 Bytes
- Beta 1.1:
	*Fixed a bug. After playing the game the ram was 
	 corrupted because the program wrote the map after the 
         textmem, because the map was to big. Now the maps are
	 smaller in size (that means more room =D)
	*Size: 3920 Bytes
- Beta 1:
	*First Release
	*Size: 3956 Bytes

VII. Known Bugs
	none
	
VIII. Oh yeah.
By some coincidence Full Release 1.0 was released exactly 2 years after  I released Beta 1.3 on ticalc.org. This means I 
developed this game over 2 years.... I'm THAT lazy?! Ah, well...

Also: Happy birthday ticalc.org :) (10 years of ticalc.org... wow)

Program and Graphics are (c)opyright by Vincent Junemann. 2006. Don't seperate the readme file from the program!